Mission Control, we are ready for launch!

The Cosmotic Mission is ready to come out of Early Access to a full release on the Oculus Store on May 28th.

The full release will include new content and new game play and new collectables.

What the full release include?

It takes a lot of force to launch!
  • 25 challenging levels
  • 25 collectables
  • 3 space ship rooms
  • 4 unique crustal types
    • Cosmotic Crystal
    • Exploding Crustal
    • … two more!?!
  • Too many asteroids
  • 1 Kick Ass Drone!

Start getting your pilot skills ready! May 28th is the day to test your skills.

The Cosmotic Mission available now on the Oculus Store.

Early Access users will get the full release auto magically. Thank you for your support and your feedback.

Pilot. Space. Collect. Explore.

The Cosmotic Mission Update 0.7.2

The Cosmotic Mission has been patch with an update to the loader of the Living Quarters.

This was actually quite an interesting trouble shoot because I had thought my loader was not working correctly because it would stall in the activation stage of the newly loaded level.

I combed through the loader code, finding some room for optimization but ultimately it was not the loader. It was a massive job during the initialization of some of the objects in that scene.

Then I went through texture sizes and mesh colliders. None of those seemed at fault. I isolated the issue down to it being just the larger mesh objects. Which surprised me because the vertex count was only around 10k and that should have been addressed in the loader. So what was it?

It was a shader! I use a highlight effect to show interactions. That highlight effects pre-calculates a manipulation to the vertices that on large meshes brings Unity to it’s knees. So what to do? Turn off the effect? limit the poly count? I’ve got a better idea.

Disable Read/Write to save memory and lock the mesh from script manipulation.
Disable Read/Write to save memory and lock the mesh from script manipulation.

Turn off mesh read/write on the larger objects. Ta da! Yes the effect isn’t as prevalent on those objects but they also have a base that does function well.

So there you go. If you haven’t already gotten The Cosmotic Mission, please support a great game by downloading it now. Piloting a drone in space in room scale is awesome!

The Cosmotic Mission 0.7.1 Live

As of this morning a new version of The Cosmotic Mission is live on the Oculus store.

New levels in a new galaxy with new obstacles and new collectables all with a new interaction.

What New Interaction?

We got feedback that while trying to solve some of the more challenging levels, it was getting tedious to go back into the ship to launch or restart the drone. So I made it a button. By hitting the ‘Y’ button. (Left hand – top button on the touch) it triggers this function.

“So I made it a button”


Press the ‘Y’ Launch/Restart Button

  • Has the level started?
    • No, level has not started: Pressing the ‘Y’ button launches the drone and starts the level even if your outside the ship
    • Yes, level has started: Pressing the ‘Y’ button restarts the level
      • Where you inside the ship or outside when you restarted the level?
        • I’m Outside: When restarting, the drone will auto launch
        • I‘m Inside: When restarting, the drone will not launch

… this has become my favorite button.

Known Issue

Boo, long load times when going to the Living Quarters. How else are you going to check out what collectables you’ve unlocked. Well for now, you’re going to have to wait. It takes about 15-20 secs to load. Ugh, that’s like forever.

We are going to use an asynchronous load for that oh-so-juicy living quarters content so you don’t have to wait. err… but for now you’re going to have to wait for update. #ironic.

Please check out the update and give me feedback. If you don’t already have The Cosmotic Mission, get it!