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Welcome to ThetaREZ

A Virtual Reality Development Studio

Home of "The Cosmotic Mission," is a Virtual Reality game with the objective to travel around space to find the energy of the crystals.

The Cosmotic Mission

About this project

“The Cosmotic Mission” is a single player, level-based, Virtual Reality game made for the Oculus Rift. The objective is to travel around the cosmos to collect the powerful energy from crystals of a mysterious origin. Interact with asteroids and planets, and space travel in a way that you’ve never experienced before.

Oversee the game area using a VR perspective that provides a unique sense of scale. An engaging experience that is comfortable for all users, from first time gamers to veteran players. Lean out and around the scene from the commanders chair as you explore undiscovered worlds.

Enjoy the dark tranquility and feel a sense of achievement as you gather the mysterious energy and unlock the origin of the crystals in “The Cosmotic Mission.”

Gameplay

This game was designed to take advantage of the sitting position in Virtual Reality. The action appears to be at arms length, giving you the perfect 3D perspective to peek up, down and around obstacles as you navigate your drone. A unique outer space VR experience only this game can give you.

The game dynamics include navigating an omnidirectional drone, collision avoidance and time constraints. It incorporates fun gaming strategies with the amazing possibilities of playing in a virtual reality space.

At each level of the game you collect energy to fill containers located on your space station, to unlock advanced levels. As you play you will discover which crystals to go for first and which to save for later, since the energy is always trying to be balanced. There are a range of difficulty settings that make the game easy to pick up, yet challenging to master. The harder the settings, the greater the energy collection potential and the more you can acquire.

Key Features:

  • Navigating an omni-directional drone
  • Collision avoidance
  • Strategy collecting energy
  • Unlocking objectives
  • Dark tranquil space environments
  • Kid safe

This game is projected to retail for $19.99.

Story

In the near future, a large asteroid is detected within our solar system. It is predicted to impact Mars.

Arnold Deacon, an astrophysicist, calculates that there will be a shift in the projection of the asteroid, a shift explained by a rapid loss in mass and energy. This shift will make the asteroid miss Mars but, because of the effects of Mars’s gravity, the asteroid will be redirected towards Earth. The projection is calculated to send the asteroid into a perfect orbit around Earth.

Months of intense planning will go on before a team of astronauts set out on an exploration mission to find out what the now satellite is made of and potentially answer why the satellite lost mass so rapidly.

After successfully approaching the satellite, crystals are discovered near the poles. A few astronauts leave the space ship and go out to examine the crystals. Upon examination, a crystal becomes unstable and explodes. Unfortunately, the examining astronauts are killed.

The proximity of the incident and the ship yields an enormous amount of data. They learn something odd about the explosion—a great deal of mass and energy is unaccounted for.

The remaining astronauts approach the crystals with caution. They use remotely controlled drones to contain the remaining crystals. Once contained, their power is revealed:
If the crystals are close to each other, the energy slowly flows between them until their energy levels are balanced. This balancing behavior is similar to the way osmosis works, but instead of salt and water through a semi-permeable membrane, it is mass and energy through the cosmos.

Scientists study this attribute and learn that the crystals could be used to detect other crystals, even those far across the galaxy.

Subjected to intense magnetic fields, the energy will flow to the far away crystals at a rate inverse to their proximity. The farther away, the faster the flow. Technology is developed to allow us to travel to faraway galaxies using this property.

In the game, one of the survivors of the first exploration is sent on a mission to travel to the outer regions of the known cosmos using this new technology to gather more osmotic-like energy and return to Earth. This will be the first time humankind has ever attempted to bend space and time for travel.

Your mission: to collect osmotic-like energy that flows through the cosmos, this is why we call it "The Cosmotic Mission.”

New to Virtual Reality?

Virtual Reality: the computer-generated simulation of a three-dimensional environment that can be interacted with in a seemingly real or physical way by a person using special electronic equipment.

VR has been on the horizon for years but many people don't know exactly what it entails or have heard negative things about it, like the potential of getting motion sickness.

Many times VR is marketed with roller coaster simulators or run and gun game experiences. I think those experiences are not ideal for first timers

I designed The Cosmotic Mission to be an excellent choice for people that are new to this genre. There are key features that reduce the potential for motion sickness that will help you get acclimated to this new and exciting technology.

Reduction of Motion Sickness Features:

  • Fixed position
  • Fixed background
  • Appropriate distance to action
  • User controlled movement
  • Spatial sounds

You will get the full experience of being in the game that only Virtual Reality can bring.


"The Cosmotic Mission" was funded by a Kickstarted on May 18th, 2017.

Kickstarter

The Kickstarter fully funded!

The Cosmotic Mission game was funded by a month long Kickstarter starting April 18th, 2017. Thanks to our friends, family, and fans to help us spread the word of "The Cosmotic Mission."

THANK YOU!

About

ThetaREZ is a team of VR enthusiasts that includes all types of disciplines: designers, animators, musicians and programmers.

We are all about Virtual Reality. Our focus is creating the best experiences in VR and our name and logo reflect that mission.

Our Name

The name ThetaREZ comes from two words, "Theta" and "Resolution." Theta is the greek letter θ that is used in geometry to represent angle. Combined with resolution, it becomes angle resolution or as we say in the industry, PPD Pixels Per Degree.

Pixels Per Degree is how you measure pixels in a 3 demential space with a defined origin or perspective like the one in virtual reality. No longer can you use inches like in dpi, dots per inch. 60 PPD is considered the resolution of a human eye, or "Retina Display."

This represents the new paradigm of thinking about computer applications and content in virtual reality. We have to think in a new perspective. Come at every problem with a solution bound with virtual reality in the foreground.

We have to change the way we think about our content to ready it for the new technology.

Our Logo

By adding one degree of angle on the top and bottom adds a subtle perspective. This has an effect on the perception of the logo's place in space.

Virtual Reality involves many things but perspective is key to create the sense of presence. Even a small angle can have a huge effect.