People ask, what are you working on? What more do you have to develop for The Cosmotic Mission to get it to v1.0? Of course I tell them content and that means levels and game obstacles but that also means completing the ship.
Ever wonder what the other button was for? Did you see that the ship had three bays?
The main bay is the Commanding bay, where you navigate the cosmos, launch the drone and tally up your score.
Version 0.6.1 introduced the second bay, the Living Quarters, an area to play around with collectables, see where you live, and reset the game.
It’s time for the Engineering Bay
The game functionality of the engineering bay is simple, credits. I know, not exactly what gamers are pining to get access to but I need to give credit where credit is due. I had so much support from my Kickstarter and friends and family. I want to recognize them. Also there are tools and plug-ins that I need to credit. Joy.
In game, this is where you get access to the heart of the ship – this intergalactic magnetic-cosmotic-energy space-time warping high tech modern wonder.
Design & Sketch
Here are examples of the Living Quarters, sketch to final.
The Engineering scene is very simple in regards to game overhead, no grabbing obstacles, no collision, no added functionality so I have a lot of room for mesh detail. I hope to flex my modeling skills here.
The commanders bay hinted of the engineering bay with three tubes leading off to the left. This room will have the first cosmotic crystal discovered by humans wired up so we can take advantage of its mysterious powers.
There will be tubes and glowing crystal with large gears that look like they could drive the three spinning rings. Rubber and metal are the predominant materials. Digital panels will display titles and names to satisfy the credit criteria.
Stay tuned …
This is where I am today. I’m going to play in modo and block some shapes to get a better feel of the space.