I wanted to rewrite the function that controlled the rate of instantiation of the energy particles.
- Variable rate of emission of particles
- Rate controlled by distance between two points (utilizing object ConnectionStatus)
- Minimun flow rate
- Always fires of particle on initial contact (to give positive feedback to user)
- Never “miss” a particle emission if faster than frame rate
- Time code independent of frame rate, aka, can’t use Time.deltaTime, etc.